Pvz garden warfare 2 imp12/31/2022 Also pressing the jump button when using the Shrimp Jump will make the mech jump much higher and further, but will not likely damage enemies when coming back down. As with the regular Imp, when all else fails, use your Explosive Escape to dish out a last bit of damage before retreating. Water Cyclone is a great crowd control ability that allows you to push multiple plants off of the garden for a quick capture, while Shrimp Jump can be used to surprise the enemy with agility not usually expected from a Z-Mech. However, with the increased health, it's more common to attack enemies or to jump into gardens with the S.H.R.IMP Mech.īear in mind that while the S.H.R.IMP Mech has a health bonus of 50, you only have a minute to use it 30 seconds less than the normal Z-Mech, so players should use the mech sparingly and use it for pushes with your team to capture gardens or rack up as much damage as possible. You can also use the Shrimp Jump to gain a height advantage, which is helpful for increasing your vanquish count while keeping you safe for a time. The Shrimp Jump can be used in a similar fashion to the Pylon Imp's Drag Race, in which you can damage enemies with it or use it to escape. This is because the Shrimpy Beam homes in on plants that are close enough to the targeting reticle, and the Water Cyclone can be used to get rid of plants, such as Citron or Kernel Corn, that can destroy the Z-Mech. The S.H.R.IMP Mech is also a very good way for racking up quick vanquishes from long range. However, the Shrimpy Lasers also suffer from a reduced clip size and slower firing speed, so playing with the S.H.R.IMP requires accuracy to be effective. The S.H.R.IMP's primary weapon, the Shrimpy Lasers, deal more damage and suffer from less damage falloff than the normal Imp Blasters, which is useful for vanquishing some slower plants from further away, such as Cactus and Kernel Corn. Utilizing crazy future technology, the Gravity Grenade sucks Plants towards its epicenter while lifting them off the ground! When the going gets tough, summon your massive S.H.R.IMP Mech to even the score, and then some. It's time to set your butt boosters to overdrive as you spin uncontrollably with both Imp Blasters blazing. It has infinite ammo and does not need to reload. The beam does 5-9 impact damage and 9-14 critical damage based on distance. It is similar to Citron's primary weapon, as it shoots out a beam that cools off if fired too long. The S.H.R.IMP Mech's primary weapon is called the Shrimpy Beam. They fire approximately 30 shots before reloading. The Shrimpy Lasers fire slower than the Imp Blasters, but are more damaging (4-6 for impact damage and 6-7 for critical damage) and have less recoil. The S.H.R.IMP's primary weapon are called the Shrimpy Lasers. In-game descriptionįires twin, rapid-fire Shrimpy Lasers! AI health Designed to combat all aquatic Plant life, this little guy may look ridiculous, but he means business. Zomboss' Special Hydro Response Imp, or "S.H.R.Imp". The S.H.R.Imp, or Ol' Shrimpy Boy as his friends call him, is actually the first (and only) member of Dr. It could also be a joke about how small Imps generally are. His name is a pun on shrimp, a generic term for some decapod crustaceans, and Imp.
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